AVNISH GUPTA
NEW DELHI, INDIA  ·  OPEN TO COLLABORATE
GAME DEVELOPMENT  /  XR & VR  /  SIMULATION

AVNISH
GUPTAUnity & Unreal Developer

Six years building immersive simulators, multiplayer systems, and mobile games — from flight-training rigs used by defence authorities to rehabilitation games for paralyzed patients. Off the clock, I design and ship full-stack web products end to end, live at diarose.in and retailersarathi.in.

Experience
00.0 YRS
Current role
UNITY II
Core stack
UNITY / UE
Base
DEL, IN
Studios & Teams I’ve Shipped With
Threye Interactive
Bombay Play
Zynga
BeAble Health
Mad Over Games
StartXLabs
Diarose
Retailer Sarathi
Avnish Gupta
01 — Profile

About

I'm a Unity developer with six years in gameplay programming, cross-platform development, and simulation technology. My work spans Unity3D, Unreal Engine, and C++ — with a habit of chasing performance headroom and clean architecture wherever I land.

Most recently that's meant building an immersive flight-training device and AR/VR technical-training tools for MRO work, including a Nakama-backed multiplayer layer handling 2,000+ concurrent entities. Earlier chapters include shipping mobile titles at Bombay Play, gameplay systems on Zynga's FarmVille 3, and a mobility-assistance system for paralyzed patients at BeAble Health.

I'm drawn to technology with a purpose beyond entertainment — healthcare, defence, and education in particular — without losing sight of what makes a build actually feel good to play.

Career Snapshot
Building since Jun 2018 — currently at Threye Interactive, across six roles.
02 — Experience

Experience

Six roles across games, XR, simulation, healthcare, and web products.
MAR 2024
— PRESENT
Unity Developer II
Threye Interactive Pvt. Ltd.
The Rig The Immersive Flight Training Device — a full HOTAS cockpit rig with dual displays
In-Sim View In-simulator cockpit view from the Immersive Flight Training Device software
  • Built an Immersive Flight Training Device and AR/VR technical training & MRO solution, demoed directly to defence authorities.
  • Optimised simulator gameplay, lifting frame rate by 40%.
  • Shipped a scalable Nakama multiplayer system supporting 2,000+ concurrent entities with optimized real-time sync and RPCs.
  • Integrated navigation and WDNS features; led the simulator's migration from Unity to Unreal Engine.
NOV 2021
— MAR 2024
Software Developer I
Bombay Play Pvt. Ltd.
Block Heads Block Heads — a duel puzzle game shipped at Bombay Play
  • Built features across Block Heads, Dice Merge, and prototype Dragon Tile using Unity3D and Cocos3D.
  • Extended Dice Merge on Cocos2D, lifting user engagement by 20% per in-app analytics.
  • Refactored the codebase around SOLID principles — 30% better scalability, 15% faster.
  • Coordinated launch of two titles across Web, Android, and iOS at a 95% crash-free rate.
SEP 2020
— SEP 2021
Software Engineer
Zynga Inc.
FarmVille 3 FarmVille 3 official key art
  • Designed gameplay features for FarmVille 3, lifting engagement 15% and retention 10%.
  • Automated 90% of script generation for new features with Python, cutting deployment time.
  • Managed roughly half of all alpha and final feature releases, including testing and bug-fixing.
MAY 2020
— OCT 2020
Unity Developer
BeAble Health Pvt. Ltd.
ArmAble Device The ArmAble rehabilitation device — a motorized desk rig for upper-limb rehab therapy
  • Engineered a gyroscope / accelerometer / magnetometer mobility-assistance system, improving rehab efficiency for paralyzed patients by 15%.
  • Designed 10+ games built specifically for paralyzed patients' rehabilitation and engagement.
JUN 2019
— AUG 2019
Game Developer Intern
Mad Over Games Pvt. Ltd.
  • Designed and implemented 200+ levels for match-three games in Unity3D.
  • Analyzed the match-three market to inform mechanics and competitive positioning.
JUN 2018
— AUG 2018
Android / Unity Intern
StartXLabs Pvt. Ltd.
  • Built 3+ projects across Android Studio and Unity.
  • Developed a geo-positional AR app enabling location-based character rendering.
03 — Capabilities

Skills & Tools

A cross-disciplinary toolkit for interactive products and platforms.

EXPERTISE

Gameplay Programming Research & Innovation Frontend Development Project Architecture Cross-Platform Dev Multiplayer Full-Stack Web Dev

LANGUAGES

C++ C# Java Python TypeScript ActionScript Lua

SOFTWARE & TOOLS

Unity3D Unreal Cocos Android Studio Blender Photoshop Git Diversion Helix Supabase Firebase
04 — Systems Built

Systems Built

A few technical systems from real-world builds — drag to inspect.
drag to rotate
Live Ops Mesh
Nakama · Real-Time Sync
2,000+ concurrent entities kept in sync with optimized RPCs — Threye Interactive.
drag to rotate
3-Axis IMU
Gyro · Accel · Magnetometer
Sensor-fusion rig behind a mobility-assistance system for rehab patients — BeAble Health.
drag to rotate
Merge Stack
Cocos2D · Unity3D
Merge & match logic powering Dice Merge and Block Heads — Bombay Play.
drag to rotate
Training Overlay
AR/VR · MRO Training
Targeting-overlay logic for flight-training and technical MRO simulation — Threye Interactive.
05 — Web Products

Web Products, Shipped & Running

Full-stack builds outside the game engine — designed, built, and deployed solo, end to end.
🔒 diarose.in
DiaroseJEWELRY & ACCESSORIES
LIVE IN PRODUCTION

Diarose

Founder & Full-Stack Developer
A jewelry & accessories storefront built and deployed independently — product catalog, order flow, and transactional email all wired to a live backend, not a template.
Supabase Postgres Transactional Email Responsive UI
🔒 retailersarathi.in
RSRETAILER SARATHI
LIVE IN PRODUCTION

Retailer Sarathi

Full-Stack Developer
Recruitment & consulting platform for the luxury retail and jewelry industry — connecting candidates with employers and businesses with growth consulting, backed by a live database and automated email notifications.
Firebase Firestore Auth Transactional Email
06 — Project Archive

Projects

Independent builds delivered solo or as project lead.
APR — AUG 2020 PinIt geography quiz app — a player exploring a map and globe on a phone

PinIt

Project Lead & Developer
  • A geography app teaching countries, tourism, and historical facts through play.
  • Players select states or countries as answers, turning trivia into an interactive map exercise.
AUG — NOV 2019 VR MUSEUM

VR Museum

Project Lead & Developer
  • A virtual museum educating visitors on notable historical figures.
  • In-app galleries of photos and video on notable army officers, built for immersive VR walkthroughs.
AUG — NOV 2019 CASUAL MULTIPLAYER

Casual Multiplayer

Developer
  • A real-time multiplayer quiz game built to sharpen aptitude skills.
  • Built on Unity3D's multiplayer stack for live, competitive play.
JAN — APR 2019 Play Hindi app menu screen with high score and a reading mascot

Play Hindi

Project Lead & Developer
  • Teaches children Hindi alphabets through guided, drawable letterforms.
  • Scoring tied to remaining lives, rewarding accuracy and steady progression.
PERSONAL PROJECT Treasure Hunt app icon — my first shipped app

Treasure Hunt

Solo Developer · My First App
  • The very first app I ever built and shipped — a simple map-and-clue treasure hunt.
  • Where the "chase performance and clean architecture" habit started.
PERSONAL PROJECT Gandhi trivia quiz app main menu

Gandhi Quiz

Solo Developer
  • A history trivia quiz on Gandhi's life and the Indian freedom movement.
  • Play Quiz, Instructions, and About Us flows built around a single, focused theme.
PERSONAL PROJECT VR Interior Customizer — a virtual living room with a material and color swatch panel

VR Interior Customizer

Solo Developer
  • A VR tool for customizing a room's furniture, wall finishes, and color palette in real time.
  • Built to explore VR UI for material/color selection inside a fully modeled interior.
07 — Highlights

Publications, Mentions & Outreach

PUBLICATION & RECOGNITION

  • JULY 2019
    Comparative Analysis and Implementation of Popular Sorting Algorithms
    Evaluated Shell, Radix, Bitonic, Tim, and Gnome sort for in-place efficiency, time complexity, and real-world use. Read on SSRN ↗
  • NOTABLE MENTION
    Winner, Sense Coding — Techno-Legal Fest "Ignite," UPES
    Competitive problem-solving and coding recognition.

VOLUNTEER & SPEAKING

  • SEP 2025
    Expert Talk on Game Theory & Development — IILM University
    Lectured on game design, theory, and development alongside a competitive gaming arena.
  • JUL 2020
    Unity3D Workshop — IEEE Bhubaneswar
    Hands-on guest workshop covering Unity3D, game development, and AR/VR applications.
  • OCT 2018
    Graphic Designer, IEEE ICCCS 2018
    3rd IEEE International Conference on Computing, Communication & Security — Kathmandu, Nepal.
08 — Ground School

Education

University of Petroleum & Energy Studies
B.Tech, Computer Science & Engineering — Minor in Graphics & Gaming
Game Programming · Gaming & Simulation · Computer Graphics · Computer Animation & Algorithms
Scholarship recipient, 2nd–4th year, for academic performance.
AUG 2016 — MAY 2020
09 — Contact

Let's build something
that matters.

Open to conversations on gameplay systems, simulation, XR, and the odd ambitious multiplayer idea.