About
I'm a Unity developer with six years in gameplay programming, cross-platform development, and simulation technology. My work spans Unity3D, Unreal Engine, and C++ — with a habit of chasing performance headroom and clean architecture wherever I land.
Most recently that's meant building an immersive flight-training device and AR/VR technical-training tools for MRO work, including a Nakama-backed multiplayer layer handling 2,000+ concurrent entities. Earlier chapters include shipping mobile titles at Bombay Play, gameplay systems on Zynga's FarmVille 3, and a mobility-assistance system for paralyzed patients at BeAble Health.
I'm drawn to technology with a purpose beyond entertainment — healthcare, defence, and education in particular — without losing sight of what makes a build actually feel good to play.
Experience
— PRESENT
- Built an Immersive Flight Training Device and AR/VR technical training & MRO solution, demoed directly to defence authorities.
- Optimised simulator gameplay, lifting frame rate by 40%.
- Shipped a scalable Nakama multiplayer system supporting 2,000+ concurrent entities with optimized real-time sync and RPCs.
- Integrated navigation and WDNS features; led the simulator's migration from Unity to Unreal Engine.
— MAR 2024
- Built features across Block Heads, Dice Merge, and prototype Dragon Tile using Unity3D and Cocos3D.
- Extended Dice Merge on Cocos2D, lifting user engagement by 20% per in-app analytics.
- Refactored the codebase around SOLID principles — 30% better scalability, 15% faster.
- Coordinated launch of two titles across Web, Android, and iOS at a 95% crash-free rate.
— SEP 2021
- Designed gameplay features for FarmVille 3, lifting engagement 15% and retention 10%.
- Automated 90% of script generation for new features with Python, cutting deployment time.
- Managed roughly half of all alpha and final feature releases, including testing and bug-fixing.
— OCT 2020
- Engineered a gyroscope / accelerometer / magnetometer mobility-assistance system, improving rehab efficiency for paralyzed patients by 15%.
- Designed 10+ games built specifically for paralyzed patients' rehabilitation and engagement.
— AUG 2019
- Designed and implemented 200+ levels for match-three games in Unity3D.
- Analyzed the match-three market to inform mechanics and competitive positioning.
— AUG 2018
- Built 3+ projects across Android Studio and Unity.
- Developed a geo-positional AR app enabling location-based character rendering.
Skills & Tools
EXPERTISE
LANGUAGES
SOFTWARE & TOOLS
Systems Built
Web Products, Shipped & Running
Retailer Sarathi
Projects
PinIt
- A geography app teaching countries, tourism, and historical facts through play.
- Players select states or countries as answers, turning trivia into an interactive map exercise.
VR Museum
- A virtual museum educating visitors on notable historical figures.
- In-app galleries of photos and video on notable army officers, built for immersive VR walkthroughs.
Casual Multiplayer
- A real-time multiplayer quiz game built to sharpen aptitude skills.
- Built on Unity3D's multiplayer stack for live, competitive play.
Play Hindi
- Teaches children Hindi alphabets through guided, drawable letterforms.
- Scoring tied to remaining lives, rewarding accuracy and steady progression.
Treasure Hunt
- The very first app I ever built and shipped — a simple map-and-clue treasure hunt.
- Where the "chase performance and clean architecture" habit started.
Gandhi Quiz
- A history trivia quiz on Gandhi's life and the Indian freedom movement.
- Play Quiz, Instructions, and About Us flows built around a single, focused theme.
VR Interior Customizer
- A VR tool for customizing a room's furniture, wall finishes, and color palette in real time.
- Built to explore VR UI for material/color selection inside a fully modeled interior.
Publications, Mentions & Outreach
PUBLICATION & RECOGNITION
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JULY 2019Comparative Analysis and Implementation of Popular Sorting AlgorithmsEvaluated Shell, Radix, Bitonic, Tim, and Gnome sort for in-place efficiency, time complexity, and real-world use. Read on SSRN ↗
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NOTABLE MENTIONWinner, Sense Coding — Techno-Legal Fest "Ignite," UPESCompetitive problem-solving and coding recognition.
VOLUNTEER & SPEAKING
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SEP 2025Expert Talk on Game Theory & Development — IILM UniversityLectured on game design, theory, and development alongside a competitive gaming arena.
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JUL 2020Unity3D Workshop — IEEE BhubaneswarHands-on guest workshop covering Unity3D, game development, and AR/VR applications.
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OCT 2018Graphic Designer, IEEE ICCCS 20183rd IEEE International Conference on Computing, Communication & Security — Kathmandu, Nepal.
Education
Game Programming · Gaming & Simulation · Computer Graphics · Computer Animation & Algorithms
Let's build something
that matters.
Open to conversations on gameplay systems, simulation, XR, and the odd ambitious multiplayer idea.







